Chimera Bridge

Components Overview

Chimera Bridge plugin components for Unreal Engine

Components

Chimera Bridge provides several components that you can add to your actors to enable real-time streaming capabilities.

Available Components

Chimera Publisher

The main component for connecting to streaming rooms and publishing audio/video streams.

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Chimera Audio Capture

Captures audio from microphone with echo cancellation and noise suppression.

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Chimera LipSync Bridge

Bridges audio data to MetaHuman lip sync for realistic character animations.

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Adding Components

You can add components to any Actor either through the Blueprint editor or C++:

Blueprint

  1. Select your Actor in the World Outliner
  2. Click "Add Component" in the Details panel
  3. Search for "Chimera" to find available components

C++

// In your Actor's constructor or BeginPlay
UChimeraPublisherComponent* Publisher = CreateDefaultSubobject<UChimeraPublisherComponent>(TEXT("ChimeraPublisher"));

Typical Setup

For a MetaHuman AI avatar that receives and speaks audio:

BP_ChimeraActor
├── ChimeraPublisherComponent      (handles connection)
├── ChimeraAudioCaptureComponent   (captures microphone with AEC)
└── ChimeraLipSyncBridgeComponent  (drives MetaHuman lip sync)

See Blueprint Setup Guide for detailed instructions.

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